Games that I've worked on

Drop that Domino! is a simple game that I made for mobile devices. It started off as a small prototype, which I had liked enough, that I polished it up and released it for the 3 major mobile platforms. 

I see this game mostly as a learning experience for myself; something I did in my free time to see what its like to release a mobile game on a major platform. You can get the game for free by clicking on the links below.

powerCore is a game I created on my own, in 48 hours for the Game Makers Toolkit Game Jam. The theme for the game jam was 'dual-purpose design'. 

Out of 770 entries, powerCore was considered by the judges as one of the Top 20 games, and was showcased in a video on the GMTK Youtube channel.

You can try out powerCore by clicking the button below.

I worked on Neopolitan Panic! as a designer and programmer in a team of 4. The game was created in a span of 72 hours for the Ludum Dare 39 Game Jam. The theme for the game jam was 'Running out of Power'. 

Players must drive an ice cream truck and deliver as much ice cream as possible before it all melts. You can try out Neopolitan Panic! by clicking the button below.

Right to Rule is a multiplayer, turn-based strategy game. The gameplay involves managing a team of units, playing cards which provide special abilities, and objective based play, where the players have to attack or defend a castle.

This game has many moving parts, but was built with only a small team of 6. In this team I was a designer and programmer. You can check out Right to Rule by clicking the button below.

Faro is a game that I worked on as a designer and programmer. As a team of 4, we created Faro in a span of 72 hours, for the Ludum Dare 36 game jam.

The theme for the game jam was 'Ancient Technology'. And in our interpretation of this, we created a game where you battle an Ancient Egyptian deity in a game of Blackjack. You can find the game by clicking the button below.

Prototypes are a great way to see if an idea has legs. and with all of the resources available today, they can be whipped up quite easily by a single person. 

I am always working on prototypes and new game ideas in my free time. Any prototype which actually turns out kind of fun might get posted here; so keep an eye out.